INCLUDEPATH += $$PWD

HEADERS += \
    $$PWD/cameraselectornode_p.h \
    $$PWD/clearbuffers_p.h \
    $$PWD/framegraphnode_p.h \
    $$PWD/framegraphvisitor_p.h \
    $$PWD/layerfilternode_p.h \
    $$PWD/nodraw_p.h \
    $$PWD/qcameraselector.h \
    $$PWD/qcameraselector_p.h \
    $$PWD/qclearbuffers.h \
    $$PWD/qclearbuffers_p.h \
    $$PWD/qframegraphnode.h \
    $$PWD/qframegraphnode_p.h \
    $$PWD/qlayerfilter.h \
    $$PWD/qlayerfilter_p.h \
    $$PWD/qnodraw.h \
    $$PWD/qrenderpassfilter.h \
    $$PWD/qrenderpassfilter_p.h \
    $$PWD/qrendertargetselector.h \
    $$PWD/qrendertargetselector_p.h \
    $$PWD/qsortpolicy.h \
    $$PWD/qsortpolicy_p.h \
    $$PWD/qrenderstateset.h \
    $$PWD/qrenderstateset_p.h \
    $$PWD/qtechniquefilter.h \
    $$PWD/qtechniquefilter_p.h \
    $$PWD/qviewport.h \
    $$PWD/qviewport_p.h \
    $$PWD/renderpassfilternode_p.h \
    $$PWD/rendertargetselectornode_p.h \
    $$PWD/sortpolicy_p.h \
    $$PWD/statesetnode_p.h \
    $$PWD/techniquefilternode_p.h \
    $$PWD/viewportnode_p.h \
    $$PWD/qfrustumculling.h \
    $$PWD/frustumculling_p.h \
    $$PWD/qdispatchcompute.h \
    $$PWD/dispatchcompute_p.h \
    $$PWD/qrendersurfaceselector.h \
    $$PWD/qrendersurfaceselector_p.h \
    $$PWD/rendersurfaceselector_p.h \
    $$PWD/qdispatchcompute_p.h \
    $$PWD/qrendercapture.h \
    $$PWD/qrendercapture_p.h \
    $$PWD/rendercapture_p.h \
    $$PWD/qbuffercapture.h \
    $$PWD/qbuffercapture_p.h \
    $$PWD/buffercapture_p.h \
    $$PWD/qframegraphnodecreatedchange.h \
    $$PWD/qframegraphnodecreatedchange_p.h \
    $$PWD/qmemorybarrier.h \
    $$PWD/qmemorybarrier_p.h \
    $$PWD/memorybarrier_p.h \
    $$PWD/qproximityfilter.h \
    $$PWD/qproximityfilter_p.h \
    $$PWD/proximityfilter_p.h \
    $$PWD/qblitframebuffer.h \
    $$PWD/qblitframebuffer_p.h \
    $$PWD/blitframebuffer_p.h

SOURCES += \
    $$PWD/cameraselectornode.cpp \
    $$PWD/clearbuffers.cpp \
    $$PWD/framegraphnode.cpp \
    $$PWD/framegraphvisitor.cpp \
    $$PWD/layerfilternode.cpp \
    $$PWD/nodraw.cpp \
    $$PWD/qcameraselector.cpp \
    $$PWD/qclearbuffers.cpp \
    $$PWD/qframegraphnode.cpp \
    $$PWD/qlayerfilter.cpp \
    $$PWD/qnodraw.cpp \
    $$PWD/qrenderpassfilter.cpp \
    $$PWD/qrendertargetselector.cpp \
    $$PWD/qsortpolicy.cpp \
    $$PWD/qrenderstateset.cpp \
    $$PWD/qtechniquefilter.cpp \
    $$PWD/qviewport.cpp \
    $$PWD/renderpassfilternode.cpp \
    $$PWD/rendertargetselectornode.cpp \
    $$PWD/sortpolicy.cpp \
    $$PWD/statesetnode.cpp \
    $$PWD/techniquefilternode.cpp \
    $$PWD/viewportnode.cpp \
    $$PWD/qfrustumculling.cpp \
    $$PWD/frustumculling.cpp \
    $$PWD/qdispatchcompute.cpp \
    $$PWD/dispatchcompute.cpp \
    $$PWD/qrendersurfaceselector.cpp \
    $$PWD/rendersurfaceselector.cpp \
    $$PWD/qrendercapture.cpp \
    $$PWD/rendercapture.cpp \
    $$PWD/qbuffercapture.cpp \
    $$PWD/buffercapture.cpp \
    $$PWD/qframegraphnodecreatedchange.cpp \
    $$PWD/qmemorybarrier.cpp \
    $$PWD/memorybarrier.cpp \
    $$PWD/qproximityfilter.cpp \
    $$PWD/proximityfilter.cpp \
    $$PWD/qblitframebuffer.cpp \
    $$PWD/blitframebuffer.cpp
